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Deck Dash
During this collaborative games development project, I created the second level for the player to run through. While this level is linear and basic, there is some design elements and freedoms that I placed in this level.
Enemy placement was varied to stop the player in their tracks and magically floating kitchenware was placed alongside usage of the Niagara system to add some verticality.
The end of the level was kept high and always in view of the player to let the player know where they had to go and to give them an obvious goal.






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